x errore mod

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total wer
00venerdì 23 settembre 2011 15:36
00:13:57.734 [system.rpt] [always] CPU: SSE2
00:13:57.734 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
00:13:57.734 [system.io] [always] mounted pack packs/data_0.pack
00:13:57.734 [system.io] [always] mounted pack packs/data_1.pack
00:13:57.734 [system.io] [always] mounted pack packs/data_2.pack
00:13:57.734 [system.io] [always] mounted pack packs/data_3.pack
00:13:57.734 [system.io] [always] mounted pack packs/data_4.pack
00:13:57.734 [system.io] [always] mounted pack packs/localized.pack
00:51:59.546 [game.script] [error] Script execution error for , at line 8289, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:51:59.546 [game.script] [error] Script execution error for , at line 8290, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:51:59.546 [game.script] [error] Script execution error for , at line 8291, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:51:59.562 [game.script] [error] Script execution error for , at line 8292, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:51:59.562 [game.script] [error] Script execution error for , at line 8293, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:51:59.562 [game.script] [error] Script execution error for , at line 8294, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:51:59.562 [game.script] [error] Script execution error for , at line 8295, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:51:59.562 [game.script] [error] Script execution error for , at line 8296, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:51:59.562 [game.script] [error] Script execution error for , at line 8297, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:51:59.562 [game.script] [error] Script execution error for , at line 8298, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
00:51:59.578 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
00:51:59.578 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
00:51:59.578 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
00:51:59.578 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
00:51:59.578 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
00:51:59.578 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
00:51:59.578 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
00:51:59.578 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
00:51:59.578 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
00:51:59.578 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
01:01:03.750 [game.script] [error] Script execution error for , at line 11070, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': unit 'General2' does not have the stakes ability.

01:01:03.750 [game.script] [error] Script execution error for , at line 11071, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': unit 'unit20' does not have the stakes ability.

01:01:03.750 [game.script] [error] Script execution error for , at line 11073, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': unit 'unit22' does not have the stakes ability.

01:01:03.750 [game.script] [error] Script execution error for , at line 11074, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': unit 'unit23' does not have the stakes ability.

01:01:03.750 [game.script] [error] Script execution error for , at line 11075, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': unit 'unit24' does not have the stakes ability.

01:01:03.750 [game.script] [error] Script execution error for , at line 11076, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': unit 'unit25' does not have the stakes ability.

01:01:03.750 [game.script] [error] Script execution error for , at line 11077, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': unit 'unit26' does not have the stakes ability.

01:01:03.750 [game.script] [error] Script execution error for , at line 11078, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': unit 'unit27' does not have the stakes ability.

01:01:03.750 [game.script] [error] Script execution error for , at line 11079, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': unit 'unit28' does not have the stakes ability.

01:01:03.750 [game.script] [error] Script execution error for , at line 11080, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit29'.

01:01:03.750 [game.script] [error] Script execution error for , at line 11081, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit30'.

01:01:03.750 [game.script] [error] Script execution error for , at line 11082, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit31'.

01:01:03.750 [game.script] [error] Script execution error for , at line 11083, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit32'.

01:01:03.750 [game.script] [error] Script execution error for , at line 11084, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit33'.

01:01:03.750 [game.script] [error] Script execution error for , at line 11085, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit34'.

01:01:03.750 [game.script] [error] Script execution error for , at line 11086, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit35'.

01:01:03.750 [game.script] [error] Script execution error for , at line 11087, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit36'.

01:01:03.750 [game.script] [error] Script execution error for , at line 11088, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit37'.

01:01:03.750 [game.script] [error] Script execution error for , at line 11089, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit38'.

durante le bat 2 su 3 va in cresh a campagna avanzata
The Housekeeper
00venerdì 23 settembre 2011 16:17
in quel link del twc, la pagina dopo, Germanicus (che è quello che ha creato lo script che causava il crash) dice che nella 1.4 si sono dimenticati di mettere un file che risolveva quel crash, e che lo avrebbero aggiunto nella versione dopo...
Tu stai giocando alla 1.4 o alla 2.0?
total wer
00sabato 24 settembre 2011 11:20
Re:
The Housekeeper, 23/09/2011 16.17:

in quel link del twc, la pagina dopo, Germanicus (che è quello che ha creato lo script che causava il crash) dice che nella 1.4 si sono dimenticati di mettere un file che risolveva quel crash, e che lo avrebbero aggiunto nella versione dopo...
Tu stai giocando alla 1.4 o alla 2.0?

[/POSTQUOTE



sto giocando con la 2 .1 .
quando incontro un esercito dei ruhan (lafazione con isimbolo rosso ,non icorsari ma quell iin altlto a destra nella mappa )),come se ci fossse delle unita o una unita che manda in cresh il mod quando entra ,perchè mi sono dimenticato di dirti che succede quando arrivono rinforzi nemici in campo .
in poche parole quando entrono in battaglia unita di rinforzo ,e le stesse bat le ho provate + volte ma il cresh avviene sempre puntuale .
mentre se risolvo in eutomatico non va in cresh !!!!
quindi il problema è li x forza .
Ho pensato anche che forse si sono dimenticati dei file vecchi o che con la pacth 2.1 non abbia risolto il problema ,perchè mi sembrava anche di aver capito cosi ,con mia traduzione automatica di goggle.

Cosa ne pensi ,posso risolvere questo problema o aspetto la versione nuova del mod !!!
anche perchè Andre è la prima volta che gioco una campagna con i Dale e sono a 138 turni dall'inizio e sono stati durissimi arrivare fino qui .((in tutto adesso avro 10 territori ,sono la fazione + messa male di tutti nel gioco ,ma mi sta convolgento tantissimo ,ma ogni tanto salta fuori questo cresh che mi rovina ora di gioco e di progressi a volte))) azzzzz!!!
sto giocando tutto alla massima difficolta e è molto difficile solo rimanere vivi ,poi ti metto un paio di foto cosi vedi ,tu stesso ))




Avrei pensato di provare a cambiare la i.a di bat ,che cosi è anche save compatibile ,ma penso di non risolvere questo problema perchè è forse legato alle unita e quindi non serve anulla o sbaglio !!!! [SM=g6839] [SM=g6839]




sotto ti metto ancora un'altro cresh di ieri sera fresco è sempre nel stesso modo !!!
total wer
00sabato 24 settembre 2011 11:20
20:11:28.587 [system.rpt] [always] CPU: SSE2
20:11:28.587 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
20:11:28.603 [system.io] [always] mounted pack packs/data_0.pack
20:11:28.603 [system.io] [always] mounted pack packs/data_1.pack
20:11:28.603 [system.io] [always] mounted pack packs/data_2.pack
20:11:28.603 [system.io] [always] mounted pack packs/data_3.pack
20:11:28.603 [system.io] [always] mounted pack packs/data_4.pack
20:11:28.603 [system.io] [always] mounted pack packs/localized.pack
21:37:04.830 [game.script] [error] Script execution error for , at line 8286, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
21:37:04.830 [game.script] [error] Script execution error for , at line 8287, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
21:37:04.830 [game.script] [error] Script execution error for , at line 8288, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
21:37:04.830 [game.script] [error] Script execution error for , at line 8289, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
21:37:04.830 [game.script] [error] Script execution error for , at line 8290, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
21:37:04.830 [game.script] [error] Script execution error for , at line 8291, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
21:37:04.830 [game.script] [error] Script execution error for , at line 8292, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
21:37:04.830 [game.script] [error] Script execution error for , at line 8293, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
21:37:04.830 [game.script] [error] Script execution error for , at line 8294, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
21:37:04.831 [game.script] [error] Script execution error for , at line 8295, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
21:37:04.831 [game.script] [error] Script execution error for , at line 8296, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
21:37:04.831 [game.script] [error] Script execution error for , at line 8297, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
21:37:04.831 [game.script] [error] Script execution error for , at line 8298, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
21:37:04.832 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit26'.
21:37:04.832 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
21:37:04.832 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
21:37:04.832 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
21:37:04.832 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
21:37:04.832 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
21:37:04.832 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
21:37:04.832 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
21:37:04.832 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
21:37:04.833 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
21:37:04.833 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
21:37:04.833 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
21:37:04.833 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
total wer
00sabato 24 settembre 2011 11:41
ho pensato ora
potrebbe anche essere che pochi giocatori fino adesso sono arrivati a cosi tanti turni dall'inizio con i Dale ,e andando avanti si forrma questo bag .
anche perchè fin al 100 turno + o - ne ho fatte tantissime di bat contro questa fazione ma non avevo dei cresh,mai .
solo dopo che questa fazione ha iniziato a reclutare unita diverse + avanzate sono iniziate le rogne ,nelle bat e mai nella mappa strategica o nei cambi turni !!!
e quindi il problema si stringe ancora+ li ,alle unita .
ma potrebbe essere sul serio che unita causano cresh Andre !!!
[SM=g6839] [SM=g6839] [SM=g6839] [SM=g6839] [SM=g6839]
total wer
00domenica 25 settembre 2011 06:55
x Andre la mappa


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total wer
00domenica 25 settembre 2011 06:57


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ieri sera avro fatto venti turni ,e non è +andato in cresh ,ma non ho +fatto bat sul campo solo in auto e all'ora il sistem log è cosi .

0:39:04.341 [system.rpt] [always] CPU: SSE2
20:39:04.341 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
20:39:04.357 [system.io] [always] mounted pack packs/data_0.pack
20:39:04.357 [system.io] [always] mounted pack packs/data_1.pack
20:39:04.357 [system.io] [always] mounted pack packs/data_2.pack
20:39:04.357 [system.io] [always] mounted pack packs/data_3.pack
20:39:04.357 [system.io] [always] mounted pack packs/data_4.pack
20:39:04.357 [system.io] [always] mounted pack packs/localized.pack
The Housekeeper
00domenica 25 settembre 2011 07:39
strano [SM=g6839]

non credo che ci sia qualche unità buggata che manda in ctd... uno scrupoloso come king kong se ne sarebbe accorto... secondo me il problema è quello script lì di germanicus.
Potresti provare ad aprire il data\world\maps\campaign\imperial_campaign\campaign_script e poi cercare se c'è uno script intitolato a germanicus, e se lo trovi cancellalo, così dopo ricominci una campagna
total wer
00domenica 25 settembre 2011 09:49
Re:
The Housekeeper, 25/09/2011 07.39:

strano [SM=g6839]

non credo che ci sia qualche unità buggata che manda in ctd... uno scrupoloso come king kong se ne sarebbe accorto... secondo me il problema è quello script lì di germanicus.
Potresti provare ad aprire il data\world\maps\campaign\imperial_campaign\campaign_script e poi cercare se c'è uno script intitolato a germanicus, e se lo trovi cancellalo, così dopo ricominci una campagna


ora lo controllo subito e poi ti dico !grazie [SM=g6845]


total wer
00domenica 25 settembre 2011 10:01
ecco l'elenco completo dei file in ordine alfabetico
aa ieri sera la fazione dei rhun dopo 150 turni è stata eliminata dalla campagna .
è la prima fazione eliminata , vediamo se si ripete ora anche contro altre fazioni in bat sul campo !!!!!!
ora in teoria x espandermi dovrei andare contro mordor in persona o isengard o tradire i miei all'eati ,manon ci penso x ora ,nelefazione dei cattivi isengard, mordor o visto con una spia che nelle l'oro unita ci sono un sacco truppe molto potenti e la vedo nera la situazione .
che pensi Andre potrebbe sparire ora senza questa fazione dei rhun o non conta nulla!!!





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total wer
00domenica 25 settembre 2011 10:22
#possible crash with Rhun AI fixed


questo l'ho visto pure io stamattina dove dicono che con la 4.1 questo cresh è stato riparato ,ma io gioco con la versione 2.1 l'ultima, quindi in teoria il problema riappare a campagna avanzata o il poblema è un nuovo bag !!! che appar adopo i 100turni con unita avanzate di Rhun !!! Possibile no!!!
The Housekeeper
00domenica 25 settembre 2011 21:34
infatti, è la stessa cosa che avevo letto, dicevano che nella versione successiva l'avrebbero fixato.

comunque se mi passi in allegato il campaign_script provo a darci un'occhiata
total wer
00lunedì 26 settembre 2011 12:35



ieri sera è iniziato la guerra contro mordor ,la prima bat tutto normale la seconda bat è andato in cresh e l'errore ricompare nel log ancora quindi Rhuan non a colpa ,perch la fazione è stata eliminata .


Andre come ti passo il file te lo carico su un server !!!

ok ora te lo carico è grande 517kb !1
grazie mille







20:34:52.671 [system.rpt] [always] CPU: SSE2
20:34:52.671 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
20:34:52.703 [system.io] [always] mounted pack packs/data_0.pack
20:34:52.718 [system.io] [always] mounted pack packs/data_1.pack
20:34:52.718 [system.io] [always] mounted pack packs/data_2.pack
20:34:52.734 [system.io] [always] mounted pack packs/data_3.pack
20:34:52.750 [system.io] [always] mounted pack packs/data_4.pack
20:34:52.765 [system.io] [always] mounted pack packs/localized.pack
20:38:22.843 [game.script] [error] Script execution error for , at line 8288, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:38:22.843 [game.script] [error] Script execution error for , at line 8289, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:38:22.843 [game.script] [error] Script execution error for , at line 8290, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:38:22.843 [game.script] [error] Script execution error for , at line 8291, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:38:22.843 [game.script] [error] Script execution error for , at line 8292, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:38:22.843 [game.script] [error] Script execution error for , at line 8293, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:38:22.843 [game.script] [error] Script execution error for , at line 8294, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:38:22.843 [game.script] [error] Script execution error for , at line 8295, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:38:22.843 [game.script] [error] Script execution error for , at line 8296, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:38:22.843 [game.script] [error] Script execution error for , at line 8297, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:38:22.843 [game.script] [error] Script execution error for , at line 8298, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:38:22.859 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
20:38:22.859 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
20:38:22.859 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
20:38:22.859 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
20:38:22.859 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
20:38:22.859 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
20:38:22.859 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
20:38:22.859 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
20:38:22.859 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
20:38:22.859 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
20:38:22.859 [game.script] [error] Script execution error for , at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
total wer
00lunedì 26 settembre 2011 12:59
ecco il file .grazie Andre
www.gamefront.com/files/20832957/campaign_script.txt








se troviamo l'errore o il bag se esiste , poi puoi postarlo tu nel forum del mod ,magari aiutiamo altri ragazzi che anno lo stesso problema ,ma non sanno l'inglese o non conoscono una persona come tè ,in gamba che si intende di queste cose !!!




total wer
00lunedì 26 settembre 2011 20:04
19:22:08.171 [system.rpt] [always] CPU: SSE2
19:22:08.171 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
19:22:08.218 [system.io] [always] mounted pack packs/data_0.pack
19:22:08.250 [system.io] [always] mounted pack packs/data_1.pack
19:22:08.265 [system.io] [always] mounted pack packs/data_2.pack
19:22:08.296 [system.io] [always] mounted pack packs/data_3.pack
19:22:08.328 [system.io] [always] mounted pack packs/data_4.pack
19:22:08.328 [system.io] [always] mounted pack packs/localized.pack



questo è il istem log dopo una bat contro mordor ,prima sapevi come andava .
x ora ho fatto solo una bat ma funziona .

ho ricreato una copia perfetta di medieval2 con intallato il mod del signore degli anelli , e lo messa in un disco secondario ,((tanto ne ho 4 dischi con un totale 1 terabite e 300gb di spazio )) e poi ho fatto alla lettere la tua modifica ,ho iniziato una campagna nuova e dopo pochi turni isengard mi ha attaccato e nessun cresh x ora in bat ,il sitem log è rimasto senza errori !!!
vediamo domani e pas domani quando inizioamo ad avere +bat se ricompare ,ma è gia tanto che il sistem log non segna quel errore subito come prima mi succedeva subito e dopo andava in cresh
l'inizio è pomettente .
quell oche non capisco Andre è come mai nessuno fino adesso non ha avuto il mio bag ,e cosi ho pensato che non sia colpa di qualche incompatibilita della nostra versione italiana con il nostro exe incompatibile con i scipts di germanicus !!
potrebbbe essere
The Housekeeper
00martedì 27 settembre 2011 09:09
Re:
total wer, 26/09/2011 20.04:

19:22:08.171 [system.rpt] [always] CPU: SSE2
19:22:08.171 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
19:22:08.218 [system.io] [always] mounted pack packs/data_0.pack
19:22:08.250 [system.io] [always] mounted pack packs/data_1.pack
19:22:08.265 [system.io] [always] mounted pack packs/data_2.pack
19:22:08.296 [system.io] [always] mounted pack packs/data_3.pack
19:22:08.328 [system.io] [always] mounted pack packs/data_4.pack
19:22:08.328 [system.io] [always] mounted pack packs/localized.pack



questo è il istem log dopo una bat contro mordor ,prima sapevi come andava .
x ora ho fatto solo una bat ma funziona .

ho ricreato una copia perfetta di medieval2 con intallato il mod del signore degli anelli , e lo messa in un disco secondario ,((tanto ne ho 4 dischi con un totale 1 terabite e 300gb di spazio )) e poi ho fatto alla lettere la tua modifica ,ho iniziato una campagna nuova e dopo pochi turni isengard mi ha attaccato e nessun cresh x ora in bat ,il sitem log è rimasto senza errori !!!
vediamo domani e pas domani quando inizioamo ad avere +bat se ricompare ,ma è gia tanto che il sistem log non segna quel errore subito come prima mi succedeva subito e dopo andava in cresh
l'inizio è pomettente .
quell oche non capisco Andre è come mai nessuno fino adesso non ha avuto il mio bag ,e cosi ho pensato che non sia colpa di qualche incompatibilita della nostra versione italiana incompatibile con i scipts di germanicus !!
potrebbbe essere






molto bene!

no, non credo sia colpa della versione italiana. Comunque potresti chiedere su MTWItalia nella sezione Cantiere, dove c'è il topic per third age, forse qualcun altro ha lo stesso problema. Oppure in Cantiere, dove c'è il submod di ReSirio.

non vedo l'ora che esca la 3.0!!!







total wer
00martedì 27 settembre 2011 13:54
OK GRAZIE Andre,se ricompare apro un post nel forum, nella sezione cantiere e chissa che non ci siano altri con questo problema .
altrimenti aspetto la versione 3 [SM=g6840] [SM=g6840] [SM=g6840] !!!!!!!!!!come mod!!!
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